勇闖新世界︰ W!o《卡夫卡村》變形祭︰品味科學‧教具教材‧【專題】 PD‧箱子世界‧入出口

Miller Puckette 先生將『物件命名』區分為有無

波浪號』 ~

Tilde

The tilde (/ˈtɪldə/;[1] ˜ or ~)[2] is a grapheme with several uses. The name of the character came into English from Spanish, which in turn came from the Latin titulus, meaning “title” or “superscription”.[1]

The reason for the name was that it was originally written over a letter as a scribal abbreviation, as a “mark of suspension”, shown as a straight line when used with capitals. Thus the commonly used words Anno Domini were frequently abbreviated to Ao Dñi, an elevated terminal with a suspension mark placed above the “n”. Such a mark could denote the omission of one letter or several letters. This saved on the expense of the scribe’s labour and the cost of vellum and ink. Medieval European charters written in Latin are largely made up of such abbreviated words with suspension marks; only uncommon words were given in full. The tilde has since been applied to a number of other uses as a diacritic mark or a character in its own right. These are encoded in Unicode at U+0303 ◌̃ combining tilde and U+007E ~ tilde (as a spacing character), and there are additional similar characters for different roles. In lexicography, the latter kind of tilde and the swung dash () are used in dictionaries to indicate the omission of the entry word.[3]

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Diacritical use

In some languages, the tilde is used as a diacritical mark ( ˜ ) placed over a letter to indicate a change in pronunciation, such as nasalization.

Pitch

It was first used in the polytonic orthography of Ancient Greek, as a variant of the circumflex, representing a rise in pitch followed by a return to standard pitch.

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也許並不只是表現『訊號』之『象形』 ~ 而已,實指這是『聲音』處理『功能物件』。所以在為各種『補丁』命名時,最好持守此一『慣例』。方便自己和他人日後之閱讀。如果一開始就瀏覽一下『原始風格指南』

PrimordialStyleGuide

Realms of Style

Dollar arguments, Abstractions, Subpatches, Inlets/Outlets, Trigger, Visual Layout, Patch organization, Filesystem organization, Send/Receive/Value/Table naming conventions, Abstraction/Subpatch naming conventions, interfacing (e.g. APIs? and inter-patch communication), general “Programming Recommendations” (e.g. counters, initialization, negation, and other everyday stuff)

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或將有助於了解範例,以及閱讀他人寫作的 Pd 程式。

假使從『箱子模型』之角度,來看『 inlet 』入口和『 outlet 』出口 ,入出口間流動的『數據』有『訊號』 signal 、『訊息』 message 、『符號』 symbol 與『事件』 event …多種『型態』,這些『型態 』決定了箱子『入出口』可否『連接』,以及『連接』的『意義』 。因此對各種『型態』『數據』的功能描述務須精讀細讀。舉例而言,『 number 』數字與『 symbol 』符號為什麼是種『 GUI 』元件 ?如果認真了解它們的說明

【 gatom 】

gatom-help.pd - -usr-lib-pd-extended-doc-5.reference_Number

 

嘗試編寫所有『入口』數據型態

【編輯模式】

補丁編輯模式

 

執行驗證各種操作方式

【執行模式】

補丁執行模式

 

達於能夠解釋每個操作訊息輸出

【主訊息窗】

Pd-extended_訊息輸出

 

或許方可說我們對某個『箱子』之『功用』略知一二的了!能夠講對此一『箱子 』之初始『狀態』有些了解的耶!!