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FreeSandal | 輕。鬆。學。部落客 | 第 202 頁

光的世界︰幾何光學六

傳說愛因斯坦幼年覺得『畢氏定理』 c^2 = a^2 + b^2 太神奇!怎可能是真的呢?因此畫了許多大大小小、各式各樣的『直角三角形』,一一用『尺』丈量,決定實證『斜邊平方等於兩股平方和』之幾何推論??終究得折服於親手所作數值計算的結果了!!

假使從『陽燧照物』來看東西方古來『觀物論事』取向之異同

周禮‧秋官司寇

司烜氏掌以夫遂取明火於日,以鑒取明水於月,以共祭祀之明粢、明燭,共明水。凡邦之大事,共墳燭庭燎。中春,以木鐸修火禁于國中。軍旅,修火禁。邦若屋誅,則為明竁焉。

這《陽燧照物》一事,北宋科學家沈括倒是說的明白︰

夢溪筆談》卷三‧辯證一

陽燧照物皆,中間有故也。算家謂之“格術”。如人搖櫓,臬為之礙故也。若鳶飛空中,其影隨鳶而移,或中間為窗隙所束,則影與鳶遂相違,鳶東則影西,鳶西則影東。又如窗隙中樓塔之影,中間為窗所束,亦皆倒垂,與陽燧一也。陽燧面窪,以一指迫而照之則正;漸遠則無所見;過此遂倒。其無所見處,正如窗隙、櫓臬、腰鼓礙之,本末相格,遂成搖櫓之勢。故舉手則影愈下,下手則影愈上,此其可見。陽燧面窪,向日照之,光皆聚向內。離鏡一、二寸,光聚為一點,大如麻菽,著物則火發,此則腰鼓最細處也。豈特物為然,人亦如是,中間不為物礙者鮮矣。小則利害相易 ,是非相反;大則以已為物,以物為已。不求去礙,而欲見不顛倒 ,難矣哉!《酉陽雜俎》謂“海翻則塔影倒”,此妄說也。影入窗隙則倒,乃其常理。

。這本《夢溪筆談

是中國科學技術史上的重要文獻,百科全書式的著作,英國科學史家李約瑟稱讚本書為「中國科學史上的座標」。

實已說明『觀物』與『文不文』無關,『科學』之『辯證精神』是古今中外相通的。若說到表達語言的『文白問題』,或許只消嘗試讀一讀牛頓之《 Philosophiæ Naturalis Principia Mathematica 》的拉丁文『原著』或是『英譯本』,那就自問也可自答的吧。

─── 摘自《《派生》 Python 作坊【丁】陽燧月鑑

 

阿基米德『焦光』

Heat ray

Archimedes may have used mirrors acting collectively as a parabolic reflector to burn ships attacking Syracuse. The 2nd century AD author Lucian wrote that during the Siege of Syracuse (c. 214–212 BC), Archimedes destroyed enemy ships with fire. Centuries later, Anthemius of Tralles mentions burning-glasses as Archimedes’ weapon.[32] The device, sometimes called the “Archimedes heat ray“, was used to focus sunlight onto approaching ships, causing them to catch fire.

This purported weapon has been the subject of ongoing debate about its credibility since the Renaissance. René Descartes rejected it as false, while modern researchers have attempted to recreate the effect using only the means that would have been available to Archimedes.[33] It has been suggested that a large array of highly polished bronze or copper shields acting as mirrors could have been employed to focus sunlight onto a ship. This would have used the principle of the parabolic reflector in a manner similar to a solar furnace.

A test of the Archimedes heat ray was carried out in 1973 by the Greek scientist Ioannis Sakkas. The experiment took place at the Skaramagas naval base outside Athens. On this occasion 70 mirrors were used, each with a copper coating and a size of around five by three feet (1.5 by 1 m). The mirrors were pointed at a plywood mock-up of a Roman warship at a distance of around 160 feet (50 m). When the mirrors were focused accurately, the ship burst into flames within a few seconds. The plywood ship had a coating of tar paint, which may have aided combustion.[34] A coating of tar would have been commonplace on ships in the classical era.[d]

In October 2005 a group of students from the Massachusetts Institute of Technology carried out an experiment with 127 one-foot (30 cm) square mirror tiles, focused on a mock-up wooden ship at a range of around 100 feet (30 m). Flames broke out on a patch of the ship, but only after the sky had been cloudless and the ship had remained stationary for around ten minutes. It was concluded that the device was a feasible weapon under these conditions. The MIT group repeated the experiment for the television show MythBusters, using a wooden fishing boat in San Francisco as the target. Again some charring occurred, along with a small amount of flame. In order to catch fire, wood needs to reach its autoignition temperature, which is around 300 °C (570 °F).[35][36]

When MythBusters broadcast the result of the San Francisco experiment in January 2006, the claim was placed in the category of “busted” (or failed) because of the length of time and the ideal weather conditions required for combustion to occur. It was also pointed out that since Syracuse faces the sea towards the east, the Roman fleet would have had to attack during the morning for optimal gathering of light by the mirrors. MythBusters also pointed out that conventional weaponry, such as flaming arrows or bolts from a catapult, would have been a far easier way of setting a ship on fire at short distances.[37]

In December 2010, MythBusters again looked at the heat ray story in a special edition entitled “President’s Challenge”. Several experiments were carried out, including a large scale test with 500 schoolchildren aiming mirrors at a mock-up of a Roman sailing ship 400 feet (120 m) away. In all of the experiments, the sail failed to reach the 210 °C (410 °F) required to catch fire, and the verdict was again “busted”. The show concluded that a more likely effect of the mirrors would have been blinding, dazzling, or distracting the crew of the ship.[38]

 

300px-Archimedes_Heat_Ray_conceptual_diagram.svg

Archimedes may have used mirrors acting collectively as a parabolic reflector to burn ships attacking Syracuse.

 

Archimedes-Mirror_by_Giulio_Parigi

Artistic interpretation of Archimedes’ mirror used to burn Roman ships. Painting by Giulio Parigi.

 

或許終落『事理』上之『定性類比』與『定量歸結』的耶??不過就『實用』目的而言『焦點』則一也!!

既然已經知道『波前』之『反射』或『折射』交匯可形成 Caustic ── 包絡線 ──

Envelope (mathematics)

In geometry, an envelope of a family of curves in the plane is a curve that is tangent to each member of the family at some point. Classically, a point on the envelope can be thought of as the intersection of two “adjacent” curves, meaning the limit of intersections of nearby curves. This idea can be generalized to an envelope of surfaces in space, and so on to higher dimensions.

Envelope of a family of curves

Let each curve Ct in the family be given as the solution of an equation ft(xy)=0 (see implicit curve), where t is a parameter. Write F(txy)=ft(xy) and assume F is differentiable.

The envelope of the family Ct is then defined as the set of points for which

F(t,x,y)={\partial F \over \partial t}(t,x,y)=0

for some value of t, where \partial F/\partial t is the partial derivative of F with respect to t.[1]

Note that if t and u, tu are two values of the parameter then the intersection of the curves Ct and Cu is given by

F(t,x,y)=F(u,x,y)=0\,

or equivalently

F(t,x,y)={\frac {F(u,x,y)-F(t,x,y)}{u-t}}=0.

Letting u→t gives the definition above.

An important special case is when F(txy) is a polynomial in t. This includes, by clearing denominators, the case where F(txy) is a rational function in t. In this case, the definition amounts to t being a double root of F(txy), so the equation of the envelope can be found by setting the discriminant of F to 0.

For example, let Ct be the line whose x and y intercepts are t and 1−t, this is shown in the animation above. The equation of Ct is

{\frac {x}{t}}+{\frac {y}{1-t}}=1

or, clearing fractions,

x(1-t)+yt-t(1-t)=t^{2}+(-x+y-1)t+x=0.\,

The equation of the envelope is then

(-x+y-1)^{2}-4x=(x-y)^{2}-2(x+y)+1=0.\,

Often when F is not a rational function of the parameter it may be reduced to this case by an appropriate substitution. For example if the family is given by Cθ with an equation of the form u(xy)cosθ+v(xy)sinθ=w(xy), then putting t=eiθ, cosθ=(t+1/t)/2, sinθ=(t-1/t)/2i changes the equation of the curve to

u{1 \over 2}(t+{1 \over t})+v{1 \over 2i}(t-{1 \over t})=w

or

(u-iv)t^{2}-2wt+(u+iv)=0.\,

The equation of the envelope is then given by setting the discriminant to 0:

(u-iv)(u+iv)-w^{2}=0\,

or

u^{2}+v^{2}=w^{2}.\,

Alternative definitions

  1. The envelope E1 is the limit of intersections of nearby curves Ct.
  2. The envelope E2 is a curve tangent to all of the Ct.
  3. The envelope E3 is the boundary of the region filled by the curves Ct.

Then E_{1}\subseteq {\mathcal {D}}, E_{2}\subseteq {\mathcal {D}} and E_{3}\subseteq {\mathcal {D}}, where {\mathcal {D}} is the set of curves given by the first definition at the beginning of this document.

EnvelopeAnim

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何不援用中外之長,假借『SymPy』工具,『定性、定量』驗證個仔細乎??!!

pi@raspberrypi:~ python3 Python 3.4.2 (default, Oct 19 2014, 13:31:11)  [GCC 4.9.1] on linux Type "help", "copyright", "credits" or "license" for more information.  >>> from sympy import * >>> init_printing() >>> x, y, t = symbols('x y t')  >>> 曲線族 = x/t + y/(1-t) - 1 >>> 曲線族   y          x ────── - 1 + ─ -t + 1       t  >>> 曲線族 = 曲線族 * t * (1-t) >>> 曲線族            ⎛  y          x⎞ t⋅(-t + 1)⋅⎜────── - 1 + ─⎟            ⎝-t + 1       t⎠  >>> 曲線族.expand()     2                                   t ⋅y     2          t⋅y           - ────── + t  - t⋅x + ────── - t + x   -t + 1              -t + 1          >>> 曲線族.expand().simplify()  2                     t  - t⋅x + t⋅y - t + x >>> 曲線族 = 曲線族.expand().simplify()  >>> 曲線族.diff(t) 2⋅t - x + y - 1  >>> Gröbner = groebner([曲線族, 曲線族.diff(t)], wrt=t) >>> Gröbner              ⎛⎡                  2                  2          ⎤               GroebnerBasis⎝⎣2⋅t - x + y - 1, x  - 2⋅x⋅y - 2⋅x + y  - 2⋅y + 1⎦, t, x, y, dom                  ⎞ ain=ℤ, order=lex⎠ >>> Gröbner[-1]  2                  2           x  - 2⋅x⋅y - 2⋅x + y  - 2⋅y + 1  >>> (Gröbner[-1] - ((x-y)**2 - 2*(x+y) + 1)).simplify() 0 >>>  </pre> <span style="color: #808080;">※ 使用 <a style="color: #808080;" href="https://en.wikipedia.org/wiki/Gr%C3%B6bner_basis">Gröbner basis</a> 求解『<a style="color: #808080;" href="https://mattpap.github.io/masters-thesis/html/src/groebner.html">多項式方程式</a>』,消掉『參數』t。</span>     <span style="color: #003300;">自可明白『<a style="color: #003300;" href="https://zh.wikipedia.org/zh-tw/%E6%8A%9B%E7%89%A9%E7%BA%BF">拋物線</a>』之『焦點』名不虛傳歟</span> <h1 id="firstHeading" class="firstHeading" lang="en"><span style="color: #003300;"><a style="color: #003300;" href="https://en.wikipedia.org/wiki/Parabola">Parabola</a></span></h1> <h2><span id="Proof_of_the_reflective_property" class="mw-headline" style="color: #ff9900;">Proof of the reflective property</span></h2> <span style="color: #808080;">The reflective property states that, if a parabola can reflect light, then light which enters it travelling parallel to the axis of symmetry is reflected to the focus. This is derived from the wave nature of light in the paragraph "<a style="color: #808080;" href="https://en.wikipedia.org/wiki/Parabola#Description_of_final_diagram">description of final diagram</a>", which describes a diagram just above it, at the end of this article. This derivation is valid, but may not be satisfying to readers who would prefer a mathematical approach. In the following proof, the fact that every point on the parabola is equidistant from the focus and from the directrix is taken as axiomatic.</span>  <span style="color: #808080;">Consider the parabola <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/2be58b05a877121e693523752dd3351da176ad33" alt="y=x^2." /> Since all parabolas are similar, this simple case represents all others. The right-hand side of the diagram shows part of this parabola.</span>  <span style="color: #808080;"><b>Construction and definitions</b></span>  <span style="color: #808080;">The point <i>E</i> is an arbitrary point on the parabola, with coordinates <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/770317ed93e84e8153153451527a56fb8cc884f6" alt="(x,x^2)." /> The focus is <i>F</i>, the vertex is <i>A</i> (the origin), and the line <i>FA</i> (the y-axis) is the axis of symmetry. The line <i>EC</i> is parallel to the axis of symmetry, and intersects the x-axis at <i>D</i>. The point <i>C</i> is located on the directrix (which is not shown, to minimize clutter). The point <i>B</i> is the midpoint of the line segment <i>FC</i>.</span>  <span style="color: #808080;"><b>Deductions</b></span>  <span style="color: #808080;">Measured along the axis of symmetry, the vertex, <i>A</i>, is equidistant from the focus, <i>F</i>, and from the directrix. Correspondingly, since <i>C</i> is on the directrix, the y-coordinates of <i>F</i> and <i>C</i> are equal in absolute value and opposite in sign. <i>B</i> is the midpoint of <i>FC</i>, so its y-coordinate is zero, so it lies on the x-axis. Its x-coordinate is half that of <i>E</i>, <i>D</i>, and <i>C</i>, i.e. <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/da682f5bd9083d79ca9db9fb6cedc47cc4245475" alt="\frac{{x}}{{2}}." /> The slope of the line <i>BE</i> is the quotient of the lengths of <i>ED</i> and <i>BD</i>, which is  <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/1f494f18dd52a77b59126576f4e456a1be03a958" alt="\frac{x^2}{\left(\frac{x}{2}\right)}," /> which comes to  <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/69f024b2abbfab3ee52ded76d6d275e208d0f9e5" alt="2x." /></span>  <span style="color: #808080;">But <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/e50b849d3a7cd902f0ae3fa6ad6d1cad49987c39" alt="2x" /> is also the slope (first derivative) of the parabola at <i>E</i>. Therefore, the line <i>BE</i> is the tangent to the parabola at <i>E</i>.</span>  <span style="color: #808080;">The distances <i>EF</i> and <i>EC</i> are equal because <i>E</i> is on the parabola, <i>F</i> is the focus and <i>C</i> is on the directrix. Therefore, since <i>B</i> is the midpoint of <i>FC</i>, triangles <i>FEB</i> and <i>CEB</i> are congruent (three sides), which implies that the angles marked <img class="mwe-math-fallback-image-inline" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/b79333175c8b3f0840bfb4ec41b8072c83ea88d3" alt="\alpha " /> are congruent. (The angle above <i>E</i> is vertically opposite angle <i>BEC</i>.) This means that a ray of light which enters the parabola and arrives at <i>E</i> travelling parallel to the axis of symmetry will be reflected by the line <i>BE</i> so it travels along the line <i>EF</i>, as shown in red in the diagram (assuming that the lines can somehow reflect light). Since <i>BE</i> is the tangent to the parabola at <i>E</i>, the same reflection will be done by an infinitesimal arc of the parabola at <i>E</i>. Therefore, light that enters the parabola and arrives at <i>E</i> travelling parallel to the axis of symmetry of the parabola is reflected by the parabola toward its focus.</span>  <span style="color: #808080;">The point <i>E</i> has no special characteristics. This conclusion about reflected light applies to all points on the parabola, as is shown on the left side of the diagram. This is the reflective property.</span>  <img class="alignnone size-full wp-image-55918" src="http://www.freesandal.org/wp-content/uploads/460px-Parabel_2.svg.png" alt="460px-Parabel_2.svg" width="460" height="500" />  <span style="color: #808080;">Reflective property of a parabola</span>     <img class="alignnone size-full wp-image-55920" src="http://www.freesandal.org/wp-content/uploads/Parabola-antipodera.gif" alt="Parabola-antipodera" width="201" height="156" />  <span style="color: #808080;">Perpendicular from focus to tangent</span>     <span style="color: #003300;">恐怕習慣成自然,總是難忘紙筆情懷,竟不知不覺『塗鴉』一番</span>  <img class="alignnone size-full wp-image-55948" src="http://www.freesandal.org/wp-content/uploads/手算.png" alt="手算" width="4344" height="3056" />     <span style="color: #003300;">,就此摘要如下,確不確實,且留與讀者自證的哩???</span>  <span style="color: #003300;">設平行光交拋物線於E,且與此處『切線』之夾角為\alpha。由微積分可知y = x^2曲線之『斜率』為y = 2x,因此依題意這一『切線』\overline{EB}的方程式為</span>  <span style="color: #003300;">y - t^2 = 2t(x - t)</span>  <span style="color: #003300;">。此『切線』將交x軸於y=0之時,得到x = \frac{t}{2},故知B是線段\overline{AD}之中點也。於是\tan ( \alpha ) = \frac{\frac{t}{2}}{t^2} = \frac{1}{2t}。</span>  <span style="color: #003300;">怎麼求取『反射線』\overline{EF}?只需知其『斜率』為\tan ( \frac{\pi}{2} - 2 \alpha )  = \cdots = \frac{4 t^2 -1}{4t}!因此『反射線』之方程式是</span>  <span style="color: #003300;">y - t^2 = \frac{4 t^2 -1}{4t} (x-t)</span>  <span style="color: #003300;">。要是果然y軸有『焦點』,此時x=0,尚且得與t不相干也,代入果得到</span>  <span style="color: #003300;">y = \frac{1}{4}。</span>  <span style="color: #003300;">若問『包絡線』在哪裡?終得</span>  <span style="color: #003300;">{(4y-1)}^2 - 16 x^2 = 0$

這條方程式。實是兩條直線,相交於『焦點』。

 

果然『高斯光學』的『部份球面』例無虛發,事理不二矣!!!

Focal length and radius of curvature at the vertex

200px-Huygens_+_Snell_+_van_Ceulen_-_regular_polygon_doubling.svg

mage is inverted. A"B" is x-axis. C is origin. O is centre. A is (x,y). OA=OC=R. PA=x. CP=y. OP=(R-y). Other points and lines are irrelevant for this purpose.

 

Parabola_circle.svg

The radius of curvature at the vertex is twice the focal length. The measurements shown on the above diagram are in units of the latus rectum, which is four times the focal length.

 

Concave_mirror.svg

 

Consider a point  (x,y) on a circle of radius R and with centre at the point  (0,R). The circle passes through the origin. If the point is near the origin, the Pythagorean Theorem shows that:

x^2+(R-y)^2=R^2

\therefore x^2+R^2-2Ry+y^2=R^2

\therefore x^2+y^2=2Ry.

But, if (x,y) is extremely close to the origin, since the x-axis is a tangent to the circle, y is very small compared with x, so  y^{2} is negligible compared with the other terms. Therefore, extremely close to the origin:

  x^2=2Ry......(Equation 1)

Compare this with the parabola:

x^2=4fy......(Equation 2)

which has its vertex at the origin, opens upward, and has focal length f.. (See preceding sections of this article.)

Equations 1 and 2 are equivalent if R=2f. Therefore, this is the condition for the circle and parabola to coincide at and extremely close to the origin. The radius of curvature at the origin, which is the vertex of the parabola, is twice the focal length.

Corollary

A concave mirror which is a small segment of a sphere behaves approximately like a parabolic mirror, focusing parallel light to a point which is midway between the centre and the surface of the sphere.

───

 

 

 

 

 

 

 

 

 

 

 

光的世界︰幾何光學五

詩經‧小雅‧桑扈之什‧角弓

騂騂角弓,翩其反矣。兄弟婚姻,無胥遠矣。
爾之遠矣,民胥然矣。爾之教矣,民胥效矣。
此令兄弟,綽綽有裕。不令兄弟,交相爲瘉。
民之無良,相怨一方。受爵不讓,至於已斯亡。
老馬反爲駒,不顧其後。如食宜饇,如酌孔取。
毋教猱升木,如塗塗附。君子有徽猷,小人與屬。
雨雪瀌瀌,見晛曰消。莫肯下遺,式居婁驕。
雨雪浮浮,見晛曰流。如蠻如髦,我是用憂。

 

晉書‧樂廣傳

樂廣字彥輔,南陽淯陽人也。父方,參魏征西將軍夏侯玄軍事。廣時年八歲,玄常見廣在路,因呼與語,還謂方曰:「向見廣神姿朗徹,當為名士。卿家雖貧,可令專學,必能興卿門戶也。」方早卒 。廣孤貧,僑居山陽,寒素為業,人無知者。性沖約,有遠識,寡嗜慾,與物無競。尤善談論,每以約言析理,以厭人之心,其所不知,默如也。

……

嘗有親客,久闊不復來,廣問其故,答曰:「前在坐,蒙賜酒,方欲飲,見杯中有蛇,意甚惡之,既飲而疾。」于時河南聽事壁上有角,漆畫作蛇,廣意杯中蛇即角影也。復置酒於前處,謂客曰:「酒中復有所見不?」答曰:「所見如初。」廣乃告其所以,客豁然意解,沈痾頓愈。

───

 

壁上角弓?杯中蛇影!太懸疑??難道樂廣用玉杯,角弓之影方才透光化作蛇【※參考杯弓蛇影】!抑或角飾漆蛇攔光照,反倒見著杯中景!!還是只因光線穿角過,自然現『弓』弓形??

caustic_milk

A photo showing a cardioid formed by light rays reflected in a cup of milk. ── 引自《Caustics

 

不過科學終究不以『朦朧』為美也。這條平面曲線是『腎形線』

Nephroid

The nephroid is a plane curve whose name means kidney-shaped (compare nephrology.) Although the term nephroid was used to describe other curves, it was applied to the curve in this article by Proctor in 1878. This and the information below may be verified in Lockwood, pp. 62–71 (see References).

200px-Neph0b

Nephroid

 

的一種。惠更斯在一六七八年即已演示,假使平行光被『部份圓』反射

Circle_caustic

Half nephroid as caustic of a semi-circle

 

,反射光之『包絡線』是『腎形線』矣!!

Helmholtz 的非時變『波動方程式』,推導出短波長極限 \lambda \to 0Eikonal 『波前方程式』。如是可說明『幾何光學』原理之實用性,及闡明許多日常現象的原由。正因『波前』之『交匯』可形成

Caustic (optics)

In optics, a caustic or caustic network [1] is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface.[2] The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light.[2] Therefore, in the image to the right, the caustics can be the patches of light or their bright edges. These shapes often have cusp singularities.

 

Kaustik

Caustics produced by a glass of water

 

Caustic00

Nephroid caustic at bottom of tea cup

 

Great_Barracuda,_corals,_sea_urchin_and_Caustic_(optics)_in_Kona,_Hawaii_2009

Caustics made by the surface of water

 

1280px-Glas-1000-enery

A computer-generated image of a wine glass ray traced with photon mapping to simulate caustics

 

Explanation

Concentration of light, especially sunlight, can burn. The word caustic, in fact, comes from the Greek καυστός, burnt, via the Latin causticus, burning. A common situation where caustics are visible is when light shines on a drinking glass. The glass casts a shadow, but also produces a curved region of bright light. In ideal circumstances (including perfectly parallel rays, as if from a point source at infinity), a nephroid-shaped patch of light can be produced.[3] Rippling caustics are commonly formed when light shines through waves on a body of water.

Another familiar caustic is the rainbow.[4][5] Scattering of light by raindrops causes different wavelengths of light to be refracted into arcs of differing radius, producing the bow.

340px-Rainbow_single_reflection.svg

Light rays enter a raindrop from one direction (typically a straight line from the sun), reflect off the back of the raindrop, and fan out as they leave the raindrop. The light leaving the rainbow is spread over a wide angle, with a maximum intensity at the angles 40.89–42°. (Note: Between 2 and 100% of the light is reflected at each of the three surfaces encountered, depending on the angle of incidence. This diagram only shows the paths relevant to the rainbow.)

 

Rainbow1.svg

White light separates into different colours on entering the raindrop due to dispersion, causing red light to be refracted less than blue light.

 

大地焉不如此多嬌!!!

 

 

 

 

 

 

 

 

 

 

 

 

光的世界︰幾何光學四

馬克士威曾斷言『光』是一種『電磁波』,後由海因里希‧赫茲作實驗證明。因此『光』之行為必得滿足馬克士威方程組,如是知道『光』在不同介質的界面上會同時發生『反射』與『折射』現象。那麼『高斯光學』為什麼不會因產生『萬花筒』效應以致無法清晰成像耶??

Kaleidoscope

A kaleidoscope is an optical instrument, typically a cylinder with mirrors containing loose, colored objects such as beads or pebbles and bits of glass. As the viewer looks into one end, light entering the other end creates a colorful pattern, due to repeated reflection in the mirrors.

Etymology

Coined in 1817 by Scottish inventor Sir David Brewster,[1] “kaleidoscope” is derived from the Ancient Greek καλός (kalos), “beautiful, beauty”,[2] εἶδος (eidos), “that which is seen: form, shape”[3] and σκοπέω (skopeō), “to look to, to examine”,[4] hence “observation of beautiful forms.”[5]

Description

A kaleidoscope is an optical instrument in which bits of glass, held loosely at the end of a rotating tube, are shown in continually changing symmetrical forms by reflection in two or more mirrors set at angles to each other. A kaleidoscope operates on the principle of multiple reflection, where several mirrors are placed at an angle to one another. Typically there are three rectangular mirrors set at 60° to each other so that they form an equilateral triangle, but other angles and configurations are possible. The 60° angle generates an infinite regular grid of duplicate images of the original, with each image having six possible angles and being a mirror image or an unreversed image.

As the tube is rotated, the tumbling of the colored objects presents varying colors and patterns. Arbitrary patterns show up as a beautiful symmetrical pattern created by the reflections. A two-mirror kaleidoscope yields a pattern or patterns isolated against a solid black background, while the three-mirror (closed triangle) type yields a pattern that fills the entire visual field. For a deeper discussion, see the article about reflection symmetry.

Modern kaleidoscopes are made of brass tubes, stained glass, wood, steel, gourds or almost any material an artist can use. The section containing objects to be viewed is called the “object chamber” or “object cell”, and may contain almost any material. Sometimes the object cell is filled with a viscous liquid so the items float and move gracefully through the object cell in response to slight movements from the viewer.

An alternative version of the instrument adapts a telescope, omits the object cell, and allows the observer to view current surroundings; the teleidoscope can transform a portion of any scene into an abstract repeating mosaic.

 

1280px-Kaleidoscope_San_Diego

A woman looks into a large kaleidoscope

 

800px-Kaleidoscopes

Patterns when seen through a kaleidoscope tube

 

與其談論推導複雜電磁學方程式之繁瑣無趣,在此就直接援引

Reflection at a dielectric boundary

之文本的結果來配飯下酒︰

 

img2490

 

img2563

Figure 57 shows the coefficients of reflection (solid curves) and transmission (dashed curves) for oblique incidence from air (n_1 = 1.0) to glass (n_2 = 1.5). The left-hand panel shows the wave polarization for which the electric field is parallel to the boundary, whereas the right-hand panel shows the wave polarization for which the magnetic field is parallel to the boundary. In general, it can be seen that the coefficient of reflection rises, and the coefficient of transmission falls, as the angle of incidence increases. Note, however, that for the second wave polarization there is a particular angle of incidence, know as the Brewster angle, at which the reflected intensity is zero. There is no similar behaviour for the first wave polarization.

 

R = { \left( \frac{\alpha - \beta}{\alpha + \beta} \right) }^2

T = \alpha \beta { \left( \frac{2}{\alpha + \beta} \right) }^2

R + T =1

\alpha = \frac{\cos ( \theta_t )}{\cos ( \theta_i )} \ , \ \beta = \frac{n_2}{n_1}

 

這裡假借 57 圖中『空氣、玻璃』界面為例,僅以『近軸角度』 \theta_i = 10^{\circ} = \frac{\pi}{18} \approx  0.174 為界。依據『司乃耳折射定律\sin ( \theta_t ) = \frac{n_1}{n_2}  \sin ( \theta_i) ,可得『折射角』 \theta_t \approx 0.116 。所以

\alpha \approx  1.009 \ , \ \beta = 1.5 ,可知『反射比率』約莫

R \approx 0.038 也,故而難得多次反射影響成像乎!!

雖然這個系列文章主要探討『屈光成像裝置』── 顯微鏡、望遠鏡 、照相機… ─── 之『矩陣光學』。無礙喜愛體驗者以樹莓派相機為『眼』,藉著參考文本為範

Plane Mirror Reflection Experiment
Reflection and the Ray Model of Light – Lesson 2 – Image Formation in Plane Mirrors

Kaleidoscope Mirror Systems

,歡度靜思快樂時光。尚且可以研究如果兩鏡交角為 \theta ,那麼

Question from Peter, a student:

The reflecting surfaces of two intersecting flat mirrors are at an angle θ (0° < θ < 90°). For a light ray that strikes the horizontal mirror, show that the emerging ray will intersect the incident ray at an angle β = 180° – 2θ.

Hi Peter.

I drew a diagram and labelled those and other angles with variables from the Greek alphabet, using rules of reflection to indicate which angles have the same measure as other angles:

 

,此理又將如何進入『成像數』 n = \frac{{360}^{\circ}}{\theta}  -1 之世界哩??!!

 

 

 

 

 

 

 

 

 

 

 

光的世界︰幾何光學三

就算只擷取維基百科什麼是『高斯光學』文本的一小段︰

Gaussian optics is a technique in geometrical optics that describes the behaviour of light rays in optical systems by using the paraxial approximation, in which only rays which make small angles with the optical axis of the system are considered.[1] In this approximation, trigonometric functions can be expressed as linear functions of the angles. Gaussian optics applies to systems in which all the optical surfaces are either flat or are portions of a sphere. In this case, simple explicit formulae can be given for parameters of an imaging system such as focal distance, magnification and brightness, in terms of the geometrical shapes and material properties of the constituent elements.

 

也得面對許多不同的概念 ── 『技術』technique 、『近軸近似』  paraxial approximation 、『平面』 flat 、『部份球面』 portions of a sphere ……。尚且此處『近軸近似』並未言明所謂之『軸』到底指什麼?它也叫作『光軸』,就是這個光學系統所有『部份球面』之『球心』所形成的『線』!

一般或許僅以一圖簡單示意︰

GO

 

既已清楚了『線』,此『面』也就是『光軸』之『旋轉』所產生的那個『部份球面』!

既然『圓錐曲線』數理早已知道

300px-Conic_Sections.svg

 

,亦且能形成『旋轉面』!甚或有更佳的『光學聚焦』性質,奈何卻要研究『球面』的耶!!

更何況人們本曉會發生問題的乎??

球面像差

光學中,球面像差是發生在經過透鏡折射或面鏡反射的光線,接近中心與靠近邊緣的光線不能將影像聚集在一個點上的現象。這在望遠鏡和其他的光學儀器上都是一個缺點。這是因為透鏡和面鏡必須滿足所需的形狀,否則不能聚焦在一個點上造成的。 球面像差與鏡面直徑的四次方成正比,與焦長的三次方成反比,所以他在低焦比的鏡子,也就是所謂的「快鏡」上就比較明顯。

對使用球面鏡的小望遠鏡,當焦比低於f/10時,來自遠處的點光源(例如恆星)就不能聚集在一個點上。特別是來自鏡面邊緣的光線比來自鏡面中心的光線更不易聚焦,這造成影像因為球面像差的存在而不能很尖銳的成象。所以焦比低於f/10的望遠鏡通常都使用非球面鏡或加上修正鏡。

在透鏡系統中,可以使用凸透鏡凹透鏡的組合來減少球面像差,就如同使用非球面透鏡一樣。

Circle_caustic

來自球面鏡的球面像差

 

800px-Spherical-aberration-slice

平行光束通過透鏡後聚焦像的縱切面,上:負球面像差,中:無球面像差,下:正球面像差。鏡子位於圖的左側

 

371px-Spherical_aberration_2.svg

球面像差。一個理想的鏡面(頂端),能經所有入射的光線匯聚在光軸上的一個點,但一個真實的鏡面(底端)會有球面像差:靠近光軸的光線會比離光軸較遠的光線較為緊密的匯聚在一個點上,因此光線不能匯聚在一個理想的焦點上(圖較為誇張)

 

Spherical-aberration-disk

一個 點光源 在負球面像差(上) 、無球面像差(中)、和正球面像差(下)的系統中的成像情形。左面的影相是在焦點內成像,右邊是在焦點外的成像

 

祇是一代之『技術』往往影響一代之『論述』。今日『精密機械』以及『射出成型』之進步,或許人世間已經是

非球面鏡

非球面鏡是指表面不是球面或者柱面的透鏡。在攝影里,包含非球面光學元件的透鏡被稱作「非球面鏡」。

相比簡單透鏡,非球面鏡的複雜表面可以減少或者消除球差或者其他像差。單一非球面鏡可以替代很多的複雜球面鏡系統。這樣的系統設計會更小,更輕,甚至有時候會更便宜。非球面鏡元件被用來設計多光學元件的廣角鏡或者標準鏡頭,以此來減少像差。它們也可以和反射光學元件相結合,如施密特修正板,這種非球面鏡就被用在施密特攝星儀施密特-卡塞格林望遠鏡中。小的模鑄非球面鏡通常可以用來準直雷射二極體

非球面鏡也通常被用來製造眼鏡。這種設計可以使眼鏡更薄,同時觀察者會感到戴眼鏡的人眼睛變形更小。非球面眼鏡並不會比「最優形式」球面眼鏡有更好的視覺效果,不過在沒有降低光學性能的條件下,使眼鏡厚度更薄,表面更平。

170px-Pfeilhöhe.svg

雙凸非球面鏡

 

的天下。也許不久的未來,即將邁入

Luneburg lens

A Luneburg lens (originally Lüneburg lens, often incorrectly spelled Luneberg lens) is a spherically symmetric gradient-index lens. A typical Luneburg lens’s refractive index n decreases radially from the center to the outer surface. They can be made for use with electromagnetic radiation from visible light to radio waves.

For certain index profiles, the lens will form perfect geometrical images of two given concentric spheres onto each other. There are an infinite number of refractive-index profiles that can produce this effect. The simplest such solution was proposed by Rudolf Luneburg in 1944.[1] Luneburg’s solution for the refractive index creates two conjugate foci outside of the lens. The solution takes a simple and explicit form if one focal point lies at infinity, and the other on the opposite surface of the lens. J. Brown and A. S. Gutman subsequently proposed solutions which generate one internal focal point and one external focal point.[2][3] These solutions are not unique; the set of solutions are defined by a set of definite integrals which must be evaluated numerically.[4]

Designs

Luneburg’s solution

Each point on the surface of an ideal Luneburg lens is the focal point for parallel radiation incident on the opposite side. Ideally, the dielectric constant  \epsilon_r of the material composing the lens falls from 2 at its center to 1 at its surface (or equivalently, the refractive index  n falls from  {\sqrt {2}} to 1), according to

n={\sqrt {\epsilon _{r}}}={\sqrt {2-\left({\frac {r}{R}}\right)^{2}}}

where R is the radius of the lens. Because the refractive index at the surface is the same as that of the surrounding medium, no reflection occurs at the surface. Within the lens, the paths of the rays are arcs of ellipses.

Maxwell’s fish-eye lens

Maxwell’s fish-eye lens is also an example of the generalized Luneburg lens. The fish-eye, which was first fully described by Maxwell in 1854[5] (and therefore pre-dates Luneburg’s solution), has a refractive index varying according to

n={\sqrt {\epsilon _{r}}}={\frac {n_{0}}{1+\left({\frac {r}{R}}\right)^{{2}}}}.

It focuses each point on the spherical surface of radius R to the opposite point on the same surface. Within the lens, the paths of the rays are arcs of circles.

Publication and attribution

The properties of this lens are described in one of a number of set problems or puzzles in the 1853 Cambridge and Dublin Mathematical Journal.[6] The challenge is to find the refractive index as a function of radius, given that a ray describes a circular path, and further to prove the focusing properties of the lens. The solution is given in the 1854 edition of the same journal.[5] The problems and solutions were originally published anonymously, but the solution of this problem (and one other) were included in Niven’s The Scientific Papers of James Clerk Maxwell,[7] which was published eleven years after Maxwell’s death.

220px-Luneburg_lens.svg

Cross-section of the standard Luneburg lens, with blue shading proportional to the refractive index

 

220px-Maxwells_fish-eye_lens.svg

Cross-section of Maxwell’s fish-eye lens, with blue shading representing increasing refractive index

 

之際元。然而所謂之『近軸』與『角度近似』之義,『幾何光學』的實用之理,依舊持續也!!??

Paraxial approximation

In geometric optics, the paraxial approximation is a small-angle approximation used in Gaussian optics and ray tracing of light through an optical system (such as a lens).[1] [2]

A paraxial ray is a ray which makes a small angle (θ) to the optical axis of the system, and lies close to the axis throughout the system.[1] Generally, this allows three important approximations (for θ in radians) for calculation of the ray’s path, namely:[1]

\sin \theta \approx \theta ,\quad \tan \theta \approx \theta \quad {\text{and}}\quad \cos \theta \approx 1.

The paraxial approximation is used in Gaussian optics and first-order ray tracing.[1] Ray transfer matrix analysis is one method that uses the approximation.

In some cases, the second-order approximation is also called “paraxial”. The approximations above for sine and tangent do not change for the “second-order” paraxial approximation (the second term in their Taylor series expansion is zero), while for cosine the second order approximation is

{\displaystyle \cos \theta \approx 1 - { \theta^2 \over 2 } \ .}

The second-order approximation is accurate within 0.5% for angles under about 10°, but its inaccuracy grows significantly for larger angles.[3]

For larger angles it is often necessary to distinguish between meridional rays, which lie in a plane containing the optical axis, and sagittal rays, which do not.

600px-Small_angle_compare_error.svg

The error associated with the paraxial approximation. In this plot the cosine is approximated by 1 – θ2/2.

 

 

 

 

 

 

 

 

 

 

 

 

 

光的世界︰幾何光學二

立竿可以見影、暗箱能夠呈像︰

暗箱(英語:Camera obscura)[1],又稱暗盒,是一種光學儀器,可以把影像投在螢幕上。暗箱的概念早在公元前已經出現。自15世紀開始,被藝術家用作繪畫的輔助工具。至18世紀未,一些攝影先驅用暗箱進行攝影實驗。例如出身顯赫的湯瑪斯·威治伍德,他在1790年代開始研究硝酸銀對光線的反應,並嘗試以暗箱拍攝照片,不過以失敗告終[2]

暗箱是相機的前身[1]

250px-Camera_Obscura_box18thCentury

暗箱的工作原理。光線通過鏡頭,經過反光鏡的反射,到達磨沙玻璃,並產生一個影像。把半透明的紙張放在玻璃上,即可勾畫出景物的輪廓。

 

光線之直行道理,古來早已知之。依此來解釋針孔相機成像的原理卻也並不容易︰

針孔相機(英語:Pinhole camera)是一種沒有鏡頭相機[1],取代鏡頭的是一個小孔,稱為針孔。利用針孔成像原理,產生倒立的影像。

針孔相機的結構相對簡單,由不透光的容器、感光材料和針孔片組成。其中,感光材料可以是底片,也可以是相紙[2]。為了控制曝光 ,還要有快門結構[3],通常是簡單的活門。

另外,由於進光量少,用針孔相機拍照,需要較長的曝光時間[4]。曝光時間由數秒至數十分鐘不等[4],通常把相機安裝在三腳架上,或把相機放在穩固的地方[3]

一些藝術家利用針孔相機進行創作。例如,芬蘭藝術家Tarja Trygg以針孔相機,拍攝日照軌跡(Solargraphy),曝光時間長達6個月[5]

250px-Pinhole-camera.svg

針孔相機的原理。

原理

光線沿直線傳播。物體反射的光線,通過針孔,在成像面形成倒立的影像。針孔與成像面的距離,稱為焦距,以毫米英吋標示[3]。針孔接近成像面,可拍攝廣角照片[3][7]。針孔遠離成像面,可拍攝遠攝遠攝照片[3][7]

焦距越長,影像越大[3]。例如,焦距為75mm時,影像剛好覆蓋4×5英吋的底片[3]。焦距為150mm時,影像剛好覆蓋8×10英吋的底片[3]。另外,焦距越短,照片的暗角越明顯[8]

一般而言,針孔越小,影像越清晰,但針孔太小,會導致衍射,反而令影像模糊[3]

針孔的最佳直徑

據說,用來計算針孔的最佳直徑的公式,至少有50條[3]。以下是其中一條用來計算針孔的最佳直徑  \phi 的公式:

\phi ={\sqrt {2f\lambda }}

其中, f是焦距,  \lambda 是光的波長[9]光的波長是700nm光的波長是546nm,光的波長是436nm[9]。計算的時候,通常取紅光與綠光的波長的平均值,即623nm[9]。計算的時候,請把波長由nm轉換成mm。因為1nm等於10^-6mm,所以623nm等於623×10^-6mm。

以下是焦距為50mm的例子:

\phi ={\sqrt {2\times 50\times 623\times 10^{-}6}}=0.249599679

四捨五入,可得出針孔的最佳直徑是0.25mm[9]

───

 

物體之反射光形成『點光源』 point light source 之聚積。

Point source

A point source is a single identifiable localised source of something. A point source has negligible extent, distinguishing it from other source geometries. Sources are called point sources because in mathematical modeling, these sources can usually be approximated as a mathematical point to simplify analysis.

The actual source need not be physically small, if its size is negligible relative to other length scales in the problem. For example, in astronomy, stars are routinely treated as point sources, even though they are in actuality much larger than the Earth.

In three dimensions, the density of something leaving a point source decreases in proportion to the inverse square of the distance from the source, if the distribution is isotropic, and there is no absorption or other loss.

Mathematics

In mathematics, a point source is a singularity from which flux or flow is emanating. Although singularities such as this do not exist in the observable universe, mathematical point sources are often used as approximations to reality in physics and other fields.

Light

Generally a source of light can be considered a point source if the resolution of the imaging instrument is too low to resolve its apparent size.

Mathematically an object may be considered a point source if its angular size,  \theta , is much smaller than the resolving power of the telescope:
\theta <<\lambda /D,
where \lambda is the wavelength of light and  D is the telescope diameter.

Examples:

 

每個『點光源』球狀各向發射光芒,獨有與『針孔』『成一線』者 ,方得入此間,因此光量小,故需『暗箱』護,否則難賭物,只因背景光線強 。為何那『針孔』和『像面』之距離稱『焦距』?雖說『成一線』,實乃一『光錐』,匯聚在此處,術語不虛生,因襲稱『焦距』。有人還說『針孔相機』景深無限,深得廣漠無窮三昧︰

Depth_of_field_diagram

景深(英語:Depth of field, DOF)景深是指相機對焦點前後相對清晰的成像範圍。在光學中,尤其是錄影或是攝影,是一個描述在空間中,可以清楚成像的距離範圍。雖然透鏡只能夠將光聚到某一固定的距離,遠離此點則會逐漸模糊,但是在某一段特定的距離內,影像模糊的程度是肉眼無法察覺的,這段距離稱之為景深。當焦點設在超焦距處時,景深會從超焦距的一半延伸到無限遠,對一個固定的光圈值來說,這是最大的景深。

景深通常由物距、鏡頭焦距,以及鏡頭的光圈值所決定(相對於焦距的光圈大小)。除了在近距離時,一般來說景深是由物體的放大率以及透鏡的光圈值決定。固定光圈值時,增加放大率,不論是更靠近拍攝物或是使用長焦距的鏡頭,都會減少景深的距離;減少放大率時,則會增加景深。如果固定放大率時,增加光圈值(縮小光圈)則會增加景深;減小光圈值(增大光圈)則會減少景深。

對於某些影像,例如風景照,比較適合用較大的景深,然而在人像攝影時,則經常使用小景深來構圖,造成所謂背景虛化的效果。因為數位影像的進步,影像的銳利度可以由電腦後製而改變,因此也可以由後製的方式來改變景深。

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,故而藝術魅力也長存??

幾何光學是門古老的學問,工藝成熟的產業,許多術語淵源流長,解釋往往言簡意賅,告誡讀者小心對待,以免望文生義,徒惹困惑不斷!!為著樹莓派上攝像頭『實用目的』,我們侷限於幾何光學的『近軸近似』

高斯光學

高斯光學幾何光學中用近軸近似(小角近似)描述在光學系統中光線行為的技術,在近軸近似中,光線和光軸的夾角很小.[1],因此,夾角的一些三角函數可以用角度的線性函數來表示。高斯光學用在光學系統的表面平坦或者是為球面一部份的情形。此時可以用一些簡單的公式,配合一些像焦距放大率明度等參數描述影像系統,而這些參數是以組成元素的幾何形狀及材料性質來定義的。

高斯光學得名自卡爾·弗里德里希·高斯,他證明光學系統可以用很多的基本點來找出其特徵,因此可以計算其光學性質等[2]

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並以『矩陣分析』為方法︰

Ray transfer matrix analysis

Ray transfer matrix analysis (also known as ABCD matrix analysis) is a type of ray tracing technique used in the design of some optical systems, particularly lasers. It involves the construction of a ray transfer matrix which describes the optical system; tracing of a light path through the system can then be performed by multiplying this matrix with a vector representing the light ray. The same analysis is also used in accelerator physics to track particles through the magnet installations of a particle accelerator, see Beam optics.

The technique that is described below uses the paraxial approximation of ray optics, which means that all rays are assumed to be at a small angle (θ in radians) and a small distance (x) relative to the optical axis of the system.[1]

Definition of the ray transfer matrix

The ray tracing technique is based on two reference planes, called the input and output planes, each perpendicular to the optical axis of the system. Without loss of generality, we will define the optical axis so that it coincides with the z-axis of a fixed coordinate system. A light ray enters the system when the ray crosses the input plane at a distance x1 from the optical axis while traveling in a direction that makes an angle θ1 with the optical axis. Some distance further along, the ray crosses the output plane, this time at a distance x2 from the optical axis and making an angle θ2. n1 and n2 are the indices of refraction of the medium in the input and output plane, respectively.

These quantities are related by the expression

   {x_2 \choose \theta_2} = \begin{pmatrix} A & B \\ C & D \end{pmatrix}{x_1 \choose \theta_1},

where

A = {x_2 \over x_1 } \bigg|_{\theta_1 = 0} \qquad B = {x_2 \over \theta_1 } \bigg|_{x_1 = 0},

and

C = {\theta_2 \over x_1 } \bigg|_{\theta_1 = 0} \qquad D = {\theta_2 \over \theta_1 } \bigg|_{x_1 = 0}.

This relates the ray vectors at the input and output planes by the ray transfer matrix (RTM) M, which represents the optical system between the two reference planes. A thermodynamics argument based on the blackbody radiation can be used to show that the determinant of a RTM is the ratio of the indices of refraction:

\det(\mathbf{M}) = AD - BC = { n_1 \over n_2 }.

As a result, if the input and output planes are located within the same medium, or within two different media which happen to have identical indices of refraction, then the determinant of M is simply equal to 1.

Note that at least one source[2] uses a different convention for the ray vectors. The optical direction cosine, n sin θ, is used instead of θ. This would alter some of the ABCD matrices, especially for refraction.

A similar technique can be used to analyze electrical circuits. See Two-port networks.

RayTransferMatrixDefinitions.svg

In ray transfer (ABCD) matrix analysis, an optical element (here, a thick lens) gives a transformation between  {\displaystyle (x_{1},\theta _{1})} at the input plane and {\displaystyle (x_{2},\theta _{2})} when the ray arrives at the output plane.

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借力『SymPy』之工具,

Gaussian Optics

Gaussian optics.

The module implements:

  • Ray transfer matrices for geometrical and gaussian optics.

    See RayTransferMatrix, GeometricRay and BeamParameter

  • Conjugation relations for geometrical and gaussian optics.

    See geometric_conj*, gauss_conj and conjugate_gauss_beams

The conventions for the distances are as follows:

focal distance
positive for convergent lenses
object distance
positive for real objects
image distance
positive for real images
class sympy.physics.optics.gaussopt.RayTransferMatrix
Base class for a Ray Transfer Matrix.

It should be used if there isn’t already a more specific subclass mentioned in See Also.

Parameters : parameters : A, B, C and D or 2×2 matrix (Matrix(2, 2, [A, B, C, D]))

References

[R404] http://en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

 

說此簡單複雜之事!!

 

 

 

 

 

 

 

 

 

 

 

 

輕。鬆。學。部落客