W!o+ 的《小伶鼬工坊演義》︰【新春】 復古派 《九》神機鬼藏

聞道或有先後,術業也可專攻,此古今之法則也。所以『鬼谷子』一書可以通達遊戲『設計者』之心思,往來縱橫無礙︰

鬼谷子姓王名禪,字詡,道號鬼谷[1][2]

鬼谷子被喻為縱橫家之鼻祖的原因是其下有蘇秦張儀兩個叱吒戰國時代的傑出弟子〔見《戰國策》〕。另有孫臏龐涓亦為其弟子之說[3][4]

鬼谷子

捭闔第一

粵若稽古聖人之在天地間也,為眾生之先,觀陰陽之開闔以名命物 ;知存亡之門戶,籌策萬類之終始,達人心之理,見變化之朕焉,而守司其門戶。故聖人之在天下也,自古至今,其道一也。變化無窮,各有所歸,或陰或陽,或柔或剛,或開或閉 ,或弛或張。是故聖人一守司其門戶,審察其所先後,度權量能,校其伎巧 短長。

夫賢、不肖;智、愚;勇、怯;仁、義;有差。乃可捭,乃可闔,乃可進,乃可退,乃可賤,乃可貴;無為以牧之。審定有無,與其實虛,隨其嗜欲以見其志意。微排其所言而捭反之,以求其實,貴得其指。闔而捭之,以求其利。或開而示之,或闔而閉之。開而示之者,同其情也。闔而閉之者,異其誠也。可與不可,審明其計謀 ,以原其同異。離合有守,先從其志。

即欲捭之,貴周;即欲闔之,貴密。周密之貴微,而與道相追。捭之者,料其情也。闔之者,結其誠也,皆見其權衡輕重,乃為之度數,聖人因而為之慮。其不中權衡度數,聖人因而自為之慮。故捭者,或捭而出之,或捭而內之。闔者,或闔而取之,或闔而去之。

捭闔者,天地之道。捭闔者,以變動陰陽,四時開閉,以化萬物;縱橫反出,反覆反忤,必由此矣。捭闔者,道之大化,說之變也。必豫審其變化。吉凶大命繫焉。口者,心之門戶也。心者,神之主也。志意、喜欲、思慮、智謀,此皆由門戶出入。故關之矣捭闔,制之以出入。捭之者,開也,言也,陽也。闔之者,閉 也,默也,陰也。陰陽其和,終始其義。故言「長生」、「安樂」、「富貴」 、「尊榮」、「顯名」、「愛好」、「財利」、「得意」、「喜欲 」,為「陽」,曰 「始」。故言「死亡」、「憂患」、「貧賤」、「苦辱」、「棄損」、「亡利」、「失意」、「有害」、「刑戮」 、「誅罰」,為「陰」,曰「終」。諸言法陽之類者,皆曰「始」 ;言善以始其事。諸言法陰之類者,皆曰「終」;言惡以終其謀。

捭闔之道,以陰陽試之。故與陽言者,依崇高。與陰言者,依卑小 。以下求小,以高求大。由此言之,無所不出,無所不入,無所不可。可以說人,可以說家,可以說國,可以說天下。為小無內,為大無外;益損、去就、倍反,皆以陰陽御其事。陽動而行,陰止而藏;陽動而出,陰隱而入;陽還終陰,陰極反陽。以陽動者,德相生也。以陰靜者,形相成也。以陽求陰,苞以德也;以陰結陽,施以力也。陰陽相求,由捭闔也。此天地陰陽之道,而說人之法也。為萬事之先,是謂圓方之門戶

反應第二

古之大化者,乃與無形俱生。反以觀往,覆以驗來;反以知古 ,覆以知今;反以知彼,覆以知此。動靜虛實之理不合於今,反古而求之。事有反而得覆者,聖人之意也,不可不察。

人言者,動也;己默者,靜也。因其言,聽其辭。言有不合者,反而求之,其應必出。言有象,事有比;其有象比,以觀其次。象者 ,象其事;比者,比其辭也。以無形求有聲。其釣語合事,得人實也。其猶張罝而取獸也。多張其會而同之,道合其事,彼自出之,此釣人之網也。常持其網而驅之。其不言無比,乃為之變。以象動之,以報其心、見其情,隨而牧之。己反往,彼覆來,言有象比,因而定基。重之、襲之、反之、覆之,萬事不失其辭。聖人所誘愚智,事皆不疑。

故善反聽者,乃變鬼神以得其情。其變當也,而牧之審也。牧之不審,得情不明。得情不明,定基不審。變象比必有反辭以還聽之。欲聞其聲,反默;欲張, 反斂;欲高,反下;欲取,反與。欲開情者,象而比之,以牧其辭。同聲相呼,實理同歸。或因此,或因彼 ;或以事上,或以牧下。此聽真偽,知同異,得其情詐也。動作言默,與此出入;喜怒由此以見其式;皆以先定為之法則。以反求覆 ,觀其所託,故用此者。己欲平靜以聽其辭,察其事、論萬物、別雌雄。雖非其事,見微知類。若探人而居其內,量其能,射其意也 。符應不失,如螣蛇之所指,若羿之引矢。

故知之始己,自知而後知人也。其相知也,若比目之魚;其見形也 ,若光之與影也。其察言也不失,若磁石之取鍼;如舌之取蟠骨。其與人也微,其見人也疾;如陰與陽,如陽與陰,如圓與方,如方與圓。未見形,圓以道之;既見形,方以事之。進退左右,以是司之。己不先定,牧人不正,事用不巧,是謂忘情失道。 己審先定以牧人,策而無形容,莫見其門,是謂天神。

───

 

 也可以究觀遊戲『使用者』的想法,出入心想事成。然而天下事卻常有『所思』之不周,『所想』又不備之時,終究如之奈何耶?!

傳說自第一個『真仿』超級任天堂『模擬器』

bsnes

Taking a different stance on Super Nintendo emulation, bsnes is an emulator that has dedicated itself to 100% accurate emulation. Unlike other emulators that often put the most effort towards the most popular games on their respective platform, bsnes aims to have every game run exactly as it would on a real console. As of version 0.87, it has accomplished this. bsnes currently offers 100% compatibility with every official Super Nintendo game that was ever commercially released.

bsnes features OS X and Linux ports and also emulates both NES and Game Boy Color games.

Note: The author of BSNES has made a new emulator called higan. You might want to give that a try instead, go here.

───

 

以來,就有『作弊碼寶典』,開啟方便之門。使得人人都可以瀏覽遊戲秘境,悠遊關卡之間。不過此一寶典,似乎早已年久失修的了 。因此

libretro/CATSFC-libretro

Cheats

The format accepted by the “Load a cheat file” function is equivalent to the old format used in Mightymo’s BSNES Cheat Code Pack.

  1. Download the BSNES Cheat Code Pack at http://www.mightymo.net/downloads.html. It will be a zip archive.
  2. Open the zip file, with WinZip, WinRAR or the built-in zip extension in the operating system on your computer.
  3. In the zip file, open the folder called BSNES Cheat Code Pack, then the one called BSNES v0.51-0.74 Cheat Code Pack.
  4. Open your storage card’s CATSFC folder, then descend into gamecht.
  5. Drag the cheat code files from the zip archive to the card’s gamecht folder.

To add cheats to the menu in a game, first load the game, then use the Cheats menu’s “Load a cheat file” option.

───

 

所談到之『作弊碼』版本,『檔案格式』如下︰

【 Bishoujo Senshi Sailor Moon R (Japan).cht 】

"disabled","2D0D-EFA5+2D0D-E4A5","Invincibility"
"disabled","8BDC-7D61","Infinite health"
"disabled","C992-5460","Infinite lives"
"disabled","C90F-E400","Infinite Special"
"disabled","6DDD-5461","Hit anywhere"
"disabled","40D3-5FA1+400D-7F05+40F5-5D00","One hit kills"

 

並不符合 RetroArch 期望的『 XML 』檔案格式︰

cheats = 6

cheat0_desc = "Invincibility"
cheat0_code = "2D0D-EFA5+2D0D-E4A5"
cheat0_enable = false

cheat1_desc = "Infinite health"
cheat1_code = "8BDC-7D61"
cheat1_enable = false

cheat2_desc = "Infinite lives"
cheat2_code = "C992-5460"
cheat2_enable = false

cheat3_desc = "Infinite Special"
cheat3_code = "C90F-E400"
cheat3_enable = false

cheat4_desc = "Hit anywhere"
cheat4_code = "6DDD-5461"
cheat4_enable = false

cheat5_desc = "One hit kills"
cheat5_code = "40D3-5FA1+400D-7F05+40F5-5D00"
cheat5_enable = false

※ 作者自改

 

故而無用武之地乎?難道不可自己改的耶!

就像

Pugsy’s Cheats

Happy New Year, here’s the new cheat collection for MAME 0.169. It includes cheats for a large bunch of Atari 7800 softwarelist games and also the Tourvision games that have been added very recently.

XML Cheat Collection for MAME 0.169 [1396K]
Note: The XML Cheat Collection archives are double packed. Inside the downloaded zip archive you will find a large cheat.7z. It’s this cheat.7z that should be placed in the same directory as your MAME execute-able.

Read the cheat.txt file contained in the cheat0169.zip for more information. If you spot any errors (non-working cheats or parsing errors) then please post them in this forum topic .

───

 

已更作『 XML 』檔案格式,但是 RetroArch 『 MAME4ALL 』版本之古舊卻需要以前的 cheats.dat ,真是奇奇怪怪,神機鬼藏的哩☆

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

W!o+ 的《小伶鼬工坊演義》︰【新春】 復古派 《八》開枝散葉

玩遊戲,吃元宵,賞明月,人生夫復何求??!!有緣人或可得見『千江有水千江月』之景緻耶!!??

明朝時期的達摩像

菩提達摩曾面壁九年

易筋經

Kwong_Hau_Temple_3

達摩祖師西來意

嘉泰普燈錄

五燈會元卷一頁一

傳燈

菩提達摩【梵文:बोधिधर्म Bodhidharma】又稱達摩,是為佛教『禪宗初祖』。他於南北朝劉宋年間,乘船來到中國南越地方 ── 即今廣州 ──。之後他的登岸處立著『西來初地』之碑,並傳言他建造千年古剎『華林寺』── 初名西來庵 ──,寺內石塔中藏有二十一顆釋迦牟尼佛之真身舍利子

傳說達摩自海路來到震旦後,聞之梁武帝篤信佛法,於是往至金陵── 現今江蘇南京 ── 與其談法,因對『佛教』理念不合,遂 『一葦渡江』止於嵩山少林寺。於寺中曾『壁觀婆羅門』面壁九年,並在石洞裡留下了《易筋經》和《洗髓經》。這位《易筋經》的撰寫者,乃少林七十二絕技創造者,將禪宗帶入中國的起始者是一位擁有諸多傳奇神異之覺悟人

欲知達摩西來意?達摩血脈論吾本來此土傳法救迷情一華開五葉結果自然成。它預示著禪宗六祖慧能在成佛後,會帶出多位弟子,將創立五個宗派,後世之佛教徒多以『教外別傳、不立文字』為達摩『禪法』的標誌。此一宗五脈世系是︰初祖達摩二祖慧可三祖僧璨四祖道信五祖弘忍六祖惠能世系起於達摩所留之一隻草鞋』,『認可』二祖『傳法』慧可之始。

本文標題是出自宋代诗人雷庵正受

嘉泰普燈錄卷十八》︰

千山同一月,萬戶盡皆春;
千江有水千江月,萬里無雲萬里天 。

傳燈

又稱傳燈錄。指記載禪宗世系傳法緣起之著作。意謂以 法傳人,有如燈火相傳輾轉不絕。最早的燈錄之作,萌芽於南北朝時代,而正式燈錄之形式則出現於禪宗創立之後,經世歷代綿延相續,至宋代達於大盛,此後元明清各代續承紹統,燈錄之作繼而不盡。『五燈』就是五部記敘著禪宗世系源流的燈錄:

北宋法眼宗道原的《景德傳燈錄》;
北宋臨濟宗李遵勖的《天聖廣燈錄》;
北宋雲門宗惟白的《建中靖國續燈錄》;
南宋臨濟宗悟明的《聯燈會要》;
南宋雲門宗正受的《嘉泰普燈錄》。

先後成書於北宋景德元年至南宋嘉泰二年的凡二百年間。南宋又有《五燈會元》一部,括摘了五燈的『樞要』,若比之五燈,篇幅能減少了一半以上。

天上明月祇一輪,千江有水千江月,非是明月入江照,卻因千江水映月。自然自為自是,遮天霧霾非天暗,一旦無雲萬里天,可見可現可觀。也就是說︰觀『』『』的情貌,就是觀『自心』之緣由,明此『緣由』的原故,方能明『己性』所『從來』。所以明心見性實自映自觀,故不必別立文字

─── 引自《千江有水千江月

 

『古典遊戲』也者,無需文字,不必言語。誠『影』、『音』互動之大千世界,『聲』、『光』展現的虛擬乾坤。實自樂樂人者也。將有志遠行乎??或可攜著

RetroArch  RetroArch for Android

RetroArch-Android

RetroArch is back!

RetroArch is an open-source project that makes use of a powerful development interface called Libretro. Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future.

※ 參考 buildbot.libretro.com>stable>1.3.0>android

 


 

MAME  MAME for Android

 

MAME-Android

MAME4droid is a version of iMAME4all (Jailbroken iPhone, iPad) for Android, all of them developed by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria and TEAM, and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.

MAME4droid emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.

 

一同闖蕩江湖矣!!

 

 

 

 

 

 

 

 

 

 

 

 

吃元宵

燈謎

燈謎,在中國習俗的活動上會稱做猜燈謎,每年逢正月十五元宵節 ,會將燈謎結合賞花燈,變成許多人可共同參與的猜謎遊戲。與一般的謎語相比,具有更嚴格的規則。方法是將謎語貼在燈上,多數謎語都是詩詞,猜中謎語的人,有時可獲得獎品。隨著時代改變,現今的燈謎活動未必都將燈謎寫在燈籠上。猜燈謎有時又說為<射燈謎>,因此多會在謎語之後看到:「射一個字,某某格」之類的提示 。

讀歷史

燈謎是以文字為基礎的,「文字的產生,字謎的胚胎就孕育在內」 ,要發現謎的胚胎,須先研究漢字的結構規律。前人總結有所謂六書:象形、指事、假借、 形聲、會意、轉注。「六書」是根據文字變化規律總結出來的,並非先有「六書」然後依此造字,造字是自發性的。直至普遍應用之後,才歸納出這些規律。甲骨文 字基本已是六書具備了,燈謎是利用漢字的音、形、義的變化來表達的文義謎,同樣是六書具備的,「制謎者恆准此為胚胎,至變化多方,莫可窮詰」。可以說,文 字學和謎學是一對雙胞胎,在文字產生的同時,就產生了謎。

猜燈謎可能是在中國北宋才開始盛行的習俗,僅管猜謎語的歷史更為悠久,但猜燈迷不限於四書五經,也可是生活中的物事。舉行猜燈謎的地點可能是前廣場,或是學校

 

上元燈彩圖

 

思古想今

易經裡參天兩地何謂也?人生中三 ○ 兩 □ 成語何其多!

三差兩錯‧三長兩短‧三平二滿‧三天兩頭‧三頭兩面

三頭兩緒‧三瓦兩舍‧三心二意‧三言兩語‧三般兩樣

三步兩腳‧三冬二夏‧三番兩次‧三好二怯‧三好兩歹

三好兩歉‧三饑兩飽‧三腳兩步‧三街兩市‧三節兩壽

三窩兩塊‧三婆兩嫂‧三拳兩腳‧三頭兩日‧三天打魚,兩天晒網

 

 

 

 

 

 

 

 

 

 

 

 

 

 

W!o+ 的《小伶鼬工坊演義》︰【新春】 復古派 《七》 RetroPie 金手指

不知是否是人性使然,有了科舉考試,也就有了『作弊』小抄︰

1280px-Imperial_examination_cheating_material

 

傳說《列仙傳》記載︰

許遜,南昌人。晉初為旌陽令,點石化金 ,以足逋賦。

其所化之『石金』可『如真』三十年!?

若講《列仙傳》是漢朝劉向所著,宜乎查無其人其事也?!

許遜

許遜(239年-374年),敬之晉代著名道士南昌縣(今屬江西)長定鄉益塘坡人,祖籍河南汝南[1]道教淨明道閭山派尊奉的祖師,許遜於晉太康元年(280年)出任旌陽(今屬四川)令,人稱許九郎許旌陽旌陽祖師感天大帝,又稱許天師許真君

 

不過 W!o+ 對『點石成金』的見解倒很玄,重點祇一句︰

紅樓夢》太虛幻境對聯

假作真時真亦假;

無為有處有還無。

並認為所謂人心『做事』首要︰

有心為善,雖善不賞;

無心為惡,雖惡不罰。

 

※作者註

聊齋志異』首篇

考城隍

宋公諱燾,邑庠生。一日,病臥,見吏人持牒,牽白顛馬來,云:「請赴試。」公言:「文宗未臨,何遽得考?」吏不言,但敦促之 。公力疾乘馬從去。 路甚生疏。至一城郭,如王者都。移時入府廨 ,宮室壯麗。上坐十餘官,都不知何人,惟關壯繆可識。檐下設几 、墩各二,先有一秀才坐其末,公便與連肩。几上各 有筆札。俄題紙飛下。視之,八字云:「一人二人,有心無心。」二公文成,呈殿上。公文中有云:「有心為善,雖善不賞;無心為惡,雖惡不罰 。」諸神傳讚不 已。召公上,諭曰:「河南缺一城隍,君稱其職。 」公方悟,頓首泣曰:「辱膺寵命,何敢多辭?但老母七旬,奉養無人,請得終其天年,惟聽錄用。」上一帝王像 者,即命稽母壽籍。有長鬚吏,捧冊翻閱一過,白:「有陽算九年。」共躊躇間,關帝曰:「不妨令張生攝篆九年,瓜代可也。」乃謂公:「應即赴任;今推仁孝之 心,給假九年,及期當復相召。」又勉勵秀才數語 。二公稽首並下。秀才握手,送諸郊野,自言長山張某。以詩贈別 ,都忘其詞,中有「有花有酒春常在,無燭無燈 夜自明」之句。公既騎,乃別而去,及抵里,豁若夢寤。時卒已三日。母聞棺中呻吟 ,扶出,半日始能語。問之長山,果有張生,於是日死矣。後九年 ,母果卒。營 葬既畢,浣濯入室沒。其岳家居城中西門內,忽見公鏤膺朱幩,輿馬甚眾,登其堂,一拜而行。相共驚疑,不知其為神 。奔詢鄉中,則已歿矣。公有自記小傳,惜亂 後無存,此其略耳。

 

何況『工具』本身無善無惡、非善非惡。且善且惡存於『用者』也耶!!??恰似《欺言騙語》起頭

灰子有言曰︰

遊戲者人間也。優勝劣敗,其常也。圖謀非常者,其要有二,昭明若日月。其日曰︰積微守勝,永不退轉。其法言︰機緣在天,流布難勻,苟有所得,必儲。凡有所失,再來補過,只進無退之道。此陽謀也,存心取勝。其月曰︰更於九地之下,改於九天之上,瞞天過海。其法言︰欺言騙語,得之物性,所更所改,皆有物宜。物不能知!人能知乎?此陰謀也,詐取詭奪。

 

由於作者不知《欺言騙語》是何典!灰子是何人?但思所謂『儲』 、『存』宛如圖靈機『狀態』存取?『更』、『改』彷彿作弊碼『修改遊戲』!心想這部書,可就是 Tux 的『作弊大全』乎??

既然無處可考?也只能遁之以史實的了!!

電子遊戲作弊

遊戲作弊是指在多人遊戲網路遊戲中利用修改遊戲或者其他不正當手段來達到超出對手成績或者其他目的的行為,單人遊戲中使用作弊碼來使遊戲變得更加簡單的行為也包含在內。大多數遊戲開發者注重於讓多人遊戲變得更加「平衡」。當第一個用於網際網路應用的遊戲發布的時候,遊戲作弊也就隨之產生。過去很容易區別一個玩家是否作弊,因為多數情況發生在區域網遊戲內。網絡改變了這種情況。

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Cheating in video games

Cheating in video games involves a video game player using non-standard methods to create an advantage or disadvantage beyond normal gameplay, in order to make the game easier or harder. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer) or hardware (a cheat cartridge). They can also be realised by exploiting software bugs, but if it is really cheating is also matter of common knowledge. Software bugs are very often considered software features and as long as they are common knowledge, it is questionable whether it is cheating.

History

Cheating in video games has existed for almost their entire history. The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in Manic Miner, where typing “6031769” (based on Matthew Smith’s driving licence) enables the cheat mode.[1] An early trainer for a game was for Wizardry: Proving Grounds of the Mad Overlord (1981); within months of its release at least two commercial products appeared.[2] 1983 advertisements for “The Great Escape Utility”, a similar product for Castle Wolfenstein (1981), promised that the

*** QuickLaTeX cannot compile formula:
15 product "remodels every feature of the game. Stop startup delays, crashes and chest waiting. Get any item, in any quantity. Start in any room, at any rank. Handicap your aim. Even add items".<sup id="cite_ref-cgw198402_3-0" class="reference"><a style="color: #808080;" href="https://en.wikipedia.org/wiki/Cheating_in_video_games#cite_note-cgw198402-3">[3]</a></sup></span>

<img class="alignnone size-full wp-image-48612" src="http://www.freesandal.org/wp-content/uploads/Manic_miner_bugbyte.jpg" alt="Manic_miner_bugbyte" width="250" height="393" />

<span style="color: #808080;">───</span>
<h1 id="firstHeading" class="firstHeading" lang="zh-TW"><span style="color: #808080;"><a style="color: #808080;" href="https://zh.wikipedia.org/zh-tw/Cheat_engine">Cheat engine</a></span></h1>
<span style="color: #808080;"><b>Cheat Engine</b>,一般簡稱CE,是一個<a class="mw-redirect" style="color: #808080;" title="開放源代碼" href="https://zh.wikipedia.org/wiki/%E9%96%8B%E6%94%BE%E6%BA%90%E4%BB%A3%E7%A2%BC">開放源代碼</a>的軟體,作者為Eric Heijnen ("Dark Byte"),功能包括:記憶體掃描、<a style="color: #808080;" title="十六進位編輯器" href="https://zh.wikipedia.org/wiki/%E5%8D%81%E5%85%AD%E8%BF%9B%E5%88%B6%E7%BC%96%E8%BE%91%E5%99%A8">十六進制編輯器</a>、<a class="mw-redirect" style="color: #808080;" title="除錯工具" href="https://zh.wikipedia.org/wiki/%E9%99%A4%E9%8C%AF%E5%B7%A5%E5%85%B7">除錯工具</a>,目前僅供<a style="color: #808080;" title="Microsoft Windows" href="https://zh.wikipedia.org/wiki/Microsoft_Windows">Windows</a>作業系統運行。<sup id="cite_ref-aboutce_3-0" class="reference"><a style="color: #808080;" href="https://zh.wikipedia.org/zh-tw/Cheat_engine#cite_note-aboutce-3">[3]</a></sup>Cheat Engine最常在電腦遊戲中當做<a class="mw-redirect" style="color: #808080;" title="遊戲外掛" href="https://zh.wikipedia.org/wiki/%E9%81%8A%E6%88%B2%E5%A4%96%E6%8E%9B">遊戲外掛</a>,有時會更新以避免被其他軟體檢測到。這個程式類似於<a class="external text" style="color: #808080;" href="http://memoryhacking.com/" rel="nofollow">L. Spiro的 "<i>Memory Hacking Software</i>"</a>、TSearch、以及<a class="external text" style="color: #808080;" href="http://www.artmoney.ru/" rel="nofollow">ArtMoney</a>。透過Cheat Engine,使用者可以尋找與修改電腦的記憶體。</span>
<h2><span id=".E7.89.B9.E8.89.B2" class="mw-headline" style="color: #808080;">特色</span></h2>
<span style="color: #808080;">Cheat Engine可以查詢與修改程式經過<a class="new" style="color: #808080;" title="反彙編(頁面不存在)" href="https://zh.wikipedia.org/w/index.php?title=%E5%8F%8D%E5%BD%99%E7%B7%A8&action=edit&redlink=1">反彙編</a>後的記憶體。透過修改記憶體,使用者可以在遊戲裡獲得一些好處,例如無限的生命值、時間或彈藥。它還包含一些<a style="color: #808080;" title="Direct3D" href="https://zh.wikipedia.org/wiki/Direct3D">Direct3D</a>的工具讓你可以透視牆壁,在一些高級選項裡還可以替你移動滑鼠,這功能可以用來製作aimbot。不過Cheat Engine主要使用在單人遊戲,在多人遊戲方面並不鼓勵。<sup id="cite_ref-CE_online_use_4-0" class="reference"><a style="color: #808080;" href="https://zh.wikipedia.org/zh-tw/Cheat_engine#cite_note-CE_online_use-4">[4]</a></sup></span>

<span style="color: #808080;">Cheat Engine可以將代碼注入其他進程,因此大多數的防毒軟體會將它誤認為病毒。有一些版本可以避免這個問題,但需多功能會因此無法使用。產生這個問題的主要原因是因為Cheat Engine使用了一些與<a style="color: #808080;" title="特洛伊木馬" href="https://zh.wikipedia.org/wiki/%E7%89%B9%E6%B4%9B%E4%BC%8A%E6%9C%A8%E9%A6%AC">特洛伊木馬</a>相同的rootkits以取得部分系統的權限,除非停用防毒軟體的啟發式掃描,否則將被視為可疑的程式。新版的Cheat Engine已漸漸不易被防毒軟體所阻擋,像是<a style="color: #808080;" title="代碼注入" href="https://zh.wikipedia.org/wiki/%E4%BB%A3%E7%A2%BC%E6%B3%A8%E5%85%A5">代碼注入</a>的一些功能也能運作無誤。</span>

<span style="color: #808080;">6.1版的Cheat Engine可以製作專屬的遊戲外掛程式——Trainer,並可輸出成執行檔。不過透過CEtrainer製成的trainer一般來說大小都很大。一些製作Trainer的團體會將成品做為"最終"版本發布在網路上。<sup id="cite_ref-cetrainers_5-0" class="reference"><a style="color: #808080;" href="https://zh.wikipedia.org/zh-tw/Cheat_engine#cite_note-cetrainers-5">[5]</a></sup>因為用Cheat Engine做Trainer的容易性,一些熱門網站甚至以CE的Trainer為討論主題。<sup id="cite_ref-6" class="reference"><a style="color: #808080;" href="https://zh.wikipedia.org/zh-tw/Cheat_engine#cite_note-6">[6]</a></sup>不過CEtrainer自6.1版以來就沒又再更新,而是強調用<a class="mw-redirect" style="color: #808080;" title="Lua (programming language)" href="https://zh.wikipedia.org/wiki/Lua_%28programming_language%29">Lua</a>來製作trainer。<sup id="cite_ref-7" class="reference"><a style="color: #808080;" href="https://zh.wikipedia.org/zh-tw/Cheat_engine#cite_note-7">[7]</a></sup></span>

<img class="alignnone size-full wp-image-48611" src="http://www.freesandal.org/wp-content/uploads/Cheat_Engine_6.4_Window.png" alt="Cheat_Engine_6.4_Window" width="615" height="601" />

<span style="color: #808080;">───</span>

<span style="font-size: 18pt; color: #808080;"><a style="color: #808080;" href="http://www.cheatengine.org/aboutce.php">cheatengine.org</a></span>
<h1><span style="font-size: 14pt; color: #808080;">About Cheat Engine</span></h1>
<span style="color: #808080;">Cheat Engine is an open source tool designed to help you with modifying <span style="color: #ff0000;">single player games</span> running under window so you can make them harder or easier depending on your preference(e.g: Find that 100hp is too easy, try playing a game with a max of 1 HP), but also contains other usefull tools to help debugging games and even normal applications.</span>

<span style="color: #808080;">It comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools and more.</span>

<span style="color: #808080;">For new users it is recommended to go through the tutorial(The one that comes with Cheat Engine, you can find it in your programs list after installing) and at least reach step 5 for basic understanding of the usage of Cheat Engine</span>

<span style="color: #808080;">If you need help on Cheat Engine , you can always contact me at <a style="color: #808080;" href="mailto:dark_byte@hotmail.com">dark_byte@hotmail.com</a> , msn supported as well(don't ask about online games, I don't know anything about that)</span>
<span style="color: #808080;"> Or on irc: <a style="color: #808080;" href="irc://irc.p2p-network.net/cef">server: irc.p2p-network.net channel: #cef</a> (<a style="color: #808080;" href="http://lolcefchat.bplaced.net/">Web-based irc</a>)</span>

<span style="color: #808080;">Note: It will most likely not work on online games, so don't bother asking me that</span>

<span style="color: #808080;"><a style="color: #808080;" href="http://wiki.cheatengine.org/">Local Cheat Engine WIKI</a></span>
<span style="color: #808080;"> Note that since cheat engine is open source, everyone is welcome to contribute to the project. Contact dark_byte@hotmail.com for more information about helping.</span>

───

 

<span style="color: #666699;">雖說『 RetroArch 』不尚談『作弊引擎』之事,總是也有『作弊碼資料庫』</span>

<span style="color: #666699;"><a style="color: #666699;" href="https://github.com/libretro/libretro-database/tree/master/cht">libretro-database/cht/</a></span>
<table class="files js-navigation-container js-active-navigation-container" data-pjax="">
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="c05a5e257ad59f77d51caf29b6930f90-0e661206a49f0f2e78a31ceb5b71de816e6770be" class="js-directory-link js-navigation-open" style="color: #808080;" title="This path skips through empty directories" href="https://github.com/libretro/libretro-database/tree/master/cht/Game%20Boy%20Advance/CodeBreaker"><span class="simplified-path">Game Boy Advance/</span>CodeBreaker</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="Create Legend of Zelda The Minish Cap Demo.cht Adding in cheats for the kiosk demo version of this game" href="https://github.com/libretro/libretro-database/commit/73da05a1bebe8243cbd6da6e751a6cd59e9df9f2" data-pjax="true">Create Legend of Zelda The Minish Cap Demo.cht</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年11月12日 (週四) 18時26分11秒" datetime="2015-11-12T10:26:11Z">3 months ago</time></span></td>
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<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="b71eea8f87d5f5ffd7dcdccf26394d5d-72588d9e420d8e7e148daa7ff1cd3cc782799598" class="js-directory-link js-navigation-open" style="color: #808080;" title="Game Boy" href="https://github.com/libretro/libretro-database/tree/master/cht/Game%20Boy">Game Boy</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="Fix typo in the name of cht folders." href="https://github.com/libretro/libretro-database/commit/6b27445bdeaa476f2d4abf56f880935624562822" data-pjax="true">Fix typo in the name of cht folders.</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年07月05日 (週日) 10時56分03秒" datetime="2015-07-05T02:56:03Z">8 months ago</time></span></td>
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="251bd8143891238ecedc306508e29017-bae77c68c190b4252b398071fb137302e3383f96" class="js-directory-link js-navigation-open" style="color: #808080;" title="Games" href="https://github.com/libretro/libretro-database/tree/master/cht/Games">Games</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="Fix god mode in Quake" href="https://github.com/libretro/libretro-database/commit/1eeb090d8eca68b86cbff013e677861e362202f6" data-pjax="true">Fix god mode in Quake</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2014年12月22日 (週一) 08時45分12秒" datetime="2014-12-22T00:45:12Z">a year ago</time></span></td>
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="2f807fdae21f2ac5305a3cbfa030664b-986105d9d4dcbc41c067fc98e5a9443394a555fd" class="js-directory-link js-navigation-open" style="color: #808080;" title="This path skips through empty directories" href="https://github.com/libretro/libretro-database/tree/master/cht/Genesis/Pro%20Action%20Replay"><span class="simplified-path">Genesis/</span>Pro Action Replay</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="fix mistypes" href="https://github.com/libretro/libretro-database/commit/86bfd080127b9092b8246c0b27a1e1a4d276d21f" data-pjax="true">fix mistypes</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年06月27日 (週六) 13時06分59秒" datetime="2015-06-27T05:06:59Z">8 months ago</time></span></td>
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="6b28bd2aa8bff6df512bed418919ff72-a7bf3b8a746230d84b32a95e18b4dfa34dbb2078" class="js-directory-link js-navigation-open" style="color: #808080;" title="Nintendo Entertainment System" href="https://github.com/libretro/libretro-database/tree/master/cht/Nintendo%20Entertainment%20System">Nintendo Entertainment System</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="all filenames scrubbed of all special characters" href="https://github.com/libretro/libretro-database/commit/e145fc13410c0007519bc9aaa27205b37103048a" data-pjax="true">all filenames scrubbed of all special characters</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年05月24日 (週日) 10時07分15秒" datetime="2015-05-24T02:07:15Z">9 months ago</time></span></td>
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="3f6fb6f058deeea1407bacefec5265a2-83789637b84a64faf70a828a116293cecfa12af6" class="js-directory-link js-navigation-open" style="color: #808080;" title="PlayStation" href="https://github.com/libretro/libretro-database/tree/master/cht/PlayStation">PlayStation</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="Fix typo in the name of cht folders." href="https://github.com/libretro/libretro-database/commit/6b27445bdeaa476f2d4abf56f880935624562822" data-pjax="true">Fix typo in the name of cht folders.</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年07月05日 (週日) 10時56分03秒" datetime="2015-07-05T02:56:03Z">8 months ago</time></span></td>
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="ec4f2d96b67b3c65ce0408990e8ae598-3a8caaf70bfebf36b908258a264356575a2e1f3b" class="js-directory-link js-navigation-open" style="color: #808080;" title="Sega Game Gear" href="https://github.com/libretro/libretro-database/tree/master/cht/Sega%20Game%20Gear">Sega Game Gear</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="all filenames scrubbed of all special characters" href="https://github.com/libretro/libretro-database/commit/e145fc13410c0007519bc9aaa27205b37103048a" data-pjax="true">all filenames scrubbed of all special characters</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年05月24日 (週日) 10時07分15秒" datetime="2015-05-24T02:07:15Z">9 months ago</time></span></td>
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<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="29451d3d16f7e115aa4c04bb3de64ef4-f434826313a42af2b9379e07e52dc4fcf555ed37" class="js-directory-link js-navigation-open" style="color: #808080;" title="This path skips through empty directories" href="https://github.com/libretro/libretro-database/tree/master/cht/Sega%20Master%20System/Pro%20Action%20Replay"><span class="simplified-path">Sega Master System/</span>Pro Action Replay</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="all filenames scrubbed of all special characters" href="https://github.com/libretro/libretro-database/commit/e145fc13410c0007519bc9aaa27205b37103048a" data-pjax="true">all filenames scrubbed of all special characters</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年05月24日 (週日) 10時07分15秒" datetime="2015-05-24T02:07:15Z">9 months ago</time></span></td>
</tr>
<tr class="js-navigation-item">
<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="c57ae4b8ec51420a36c2ab099e5b6468-7b563b1e8727b65c3e32cdce0a487db90d68732b" class="js-directory-link js-navigation-open" style="color: #808080;" title="This path skips through empty directories" href="https://github.com/libretro/libretro-database/tree/master/cht/Sega%20Saturn/GameShark"><span class="simplified-path">Sega Saturn/</span>GameShark</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="all filenames scrubbed of all special characters" href="https://github.com/libretro/libretro-database/commit/e145fc13410c0007519bc9aaa27205b37103048a" data-pjax="true">all filenames scrubbed of all special characters</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年05月24日 (週日) 10時07分15秒" datetime="2015-05-24T02:07:15Z">9 months ago</time></span></td>
</tr>
<tr class="js-navigation-item">
<td class="icon"><span style="color: #808080;"> </span></td>
<td class="content"><span class="css-truncate css-truncate-target" style="color: #808080;"><a id="b3c091d90583fdef0441c963a9ba1ee7-dc4d9b148014e369bab6b49434137b1b01d1bc04" class="js-directory-link js-navigation-open" style="color: #808080;" title="Super Nintendo" href="https://github.com/libretro/libretro-database/tree/master/cht/Super%20Nintendo">Super Nintendo</a></span></td>
<td class="message"><span class="css-truncate css-truncate-target" style="color: #808080;"> <a class="message" style="color: #808080;" title="all filenames scrubbed of all special characters" href="https://github.com/libretro/libretro-database/commit/e145fc13410c0007519bc9aaa27205b37103048a" data-pjax="true">all filenames scrubbed of all special characters</a> </span></td>
<td class="age"><span class="css-truncate css-truncate-target" style="color: #808080;"><time title="西元2015年05月24日 (週日) 10時07分15秒" datetime="2015-05-24T02:07:15Z">9 months ago</time></span></td>
</tr>
</tbody>
</table>
 

<span style="color: #666699;">,豈可放任不講呢??!!於是不避嫌疑,說此陰陽『魔戒』︰</span>

 

<span style="color: #666699;"><strong>【 RetroArch 的預設 cheats 目錄處理】</strong></span>
<pre class="lang:default decode:true "># 請自行取得 cht 內之檔案
pi@retropie:~/RetroPie/cheats

*** Error message:
You can't use `macro parameter character #' in math mode.
leading text: ...2_3-0" class="reference"><a style="color: #
You can't use `macro parameter character #' in math mode.
leading text: ...wikipedia.org/wiki/Cheating_in_video_games#
Missing $ inserted.
Missing $ inserted.
leading text: ...w.freesandal.org/wp-content/uploads/Manic_
Missing $ inserted.
You can't use `macro parameter character #' in horizontal mode.
leading text: <span style="color: #
Unicode character ─ (U+2500)
leading text: <span style="color: #808080;">─
Unicode character ─ (U+2500)
leading text: <span style="color: #808080;">──
Unicode character ─ (U+2500)
leading text: <span style="color: #808080;">───
You can't use `macro parameter character #' in horizontal mode.

ls
BSNES Cheat Code Pack.zip cht
pi@retropie:~/RetroPie/cheats # RetroArch 的預設 cheats 目錄 pi@retropie:~ cd .config/retroarch/
pi@retropie:~ ln -s ~/RetroPie/cheats/cht/Super\ Nintendo/Pro\ Action\ Replay/ cheats  pi@retropie:~/.config/retroarch ls
assets cheats database overlay remap shaders
autoconf cores downloads playlists screenshots
pi@retropie:~/.config/retroarch $
 

【遊戲進行中,按下 Select』 + 『X 鍵,操作作弊檔案】

snapshot2

 

使用搖桿的『』更改該項『作弊碼』之『 OFF 』、『 ON 』狀態。滿意後務須用『確認鍵』 A 先確定『 Apply Cheat Changes 』;然後再用『返回鍵』 B  回到上層『 Resume 』。

 

 

 

 

 

 

 

 

 

 

 

 

 

W!o+ 的《小伶鼬工坊演義》︰【新春】 復古派 《六》 RetroPie 借法

祇聽 Mrphs 講完… W!o+ 『拙』於用『巧』 ……,過了沒多久之後 ,便迷上了『先人科技』,愛說什麼︰

古今『 為 用 』為用;乾坤『 借 法 』借法。

痛痛快快的將找得的『前代軟體』給『玩』得個『透』『通』!!因此 W!o+ 認為『借法』,『法生』、『生法』,生生不息!!!

※作者註︰據聞『借法』一詞出自

太乙天尊‧《太一拔罪斬妖護身咒

操天道、化兩儀,生陰陽、轉乾坤,應赦令。

天地無極,乾坤借法;法由心生,生生不息。
太乙天尊,急急如律令!

乾坤無極,風雷受命;龍戰于野,十方俱滅。
太乙天尊,急急如律令!

伏化天王,降定天一;天地玄黄,陰陽妙法。
太乙天尊,急急如律令!

天羅維網,地閻摩羅;慧劍出鞘,斬妖誅精;一切災難化為塵 。
太乙天尊,急急如律令!

──

太乙救苦天尊

太乙救苦天尊,簡稱太乙天尊救苦天尊,是道教尊神,又稱青玄上帝青華大帝尋聲救苦天尊十方救苦天尊等,誕辰為舊曆十一月十一日,道教經典記太乙天尊居「東方長樂世界」妙嚴宮(「嚴」或作「巖」),可引渡受苦亡魂往生,一如阿彌陀佛西方極樂世界。對於積德行善、曉道明玄而功德圓滿之人,太乙救苦天尊亦能「乘九獅之仙馭,散百寶之祥光」,接引其登天成仙。

文學作品

封神演義

封神演義》中太乙天尊,號太乙真人,是哪吒的師傅,曾經幫助李靖而以九龍神火罩煉化前來尋仇的石磯娘娘,之後又幫助死去的哪吒以蓮花化身復活,法力高強,後支持姜子牙,對武王克殷的伐戰爭,也有很大貢獻。

西遊記

西遊記》中,太乙天尊所乘的獅子九靈元聖,曾經下凡搗亂唐三藏取經,於是齊天大聖孫悟空出面尋訪天尊:「太乙救苦天尊聽得,即喚侍衛眾仙迎接。迎至宮中,只見天尊高坐九色蓮花座上,百億瑞光之中,見了行者,下座來相見。」以「九色蓮花」、「百億瑞光」來描繪太乙救苦天尊,可見在吳承恩的眼中,天尊形象是雍容華貴的。

───

或許這正是 W!o+ 之後來所以能『傳心術』︰

當你聽到《神曲》,有時候那重複的『旋律』,會在腦海中一直迴盪,甚是惱人討厭!要是一則『□□○○』 ── B2B MSG ── 直接突現心理,感覺…嗯……非常詭異………,只能說 W!o^{+} 傳送了一段『腦對腦信息』,我『清楚知道』是這樣的︰

朋比翼鳥‧有社明朋

明月當空‧始神月比

社神廢祀‧無廢當翼

有始無終‧終祀空鳥

ryannrocks7498-wario-16504

真不知那ㄟㄚㄋㄟ?★!☆

─── 摘自《邂逅 W!o ?!

的『緣起』哩???

雖然作者不知如何向『乾坤借法』,但思解決『問題』時總是能夠『取法於人』的吧!比方說,因為文本圖示的需要,心想『擷取』當下螢幕之『快照』,否則怎麼簡易說明 RetroArch 『快捷選單』 QUICK MENU 呢?但是『快捷選單』必得在『遊戲進行中』,按下『Select』 + 『X』鍵才會顯示︰

RetroArch-RGUI-快照

 

那麼將怎麼『擷取』呢?非得用『照相機』來照嗎??

一時只覺『心有靈犀』,心中突現『昔日筆記』︰

Take screenshots/video’s without X server?

by Takenover83 » Wed Nov 20, 2013 12:39 am

I have been trying various method’s but I have yet to get anything to work outside of x. I would like to get some screenshot’s of xbmc, omxplayer, retroarch, emulationstation, etc… These all seem to run without X. So how do I go about capturing the screen they run on? ffmpeg? x11grab is a no go, as these are not using X as far as I know. capturing the framebuffer via fbdev? I tried that, but I usually just end up with a black screenshot.

So can anyone point me in the right direction or better yet give me a example?

 
by DrDominodog51 » Wed Nov 20, 2013 1:29 am
I would get an external display recorder and take screenshots from the video.This requires another computer for taking the screenshot from the video though….
If you don’t make it, it’s your own damn vault. -Land of the Lost poster
 
by AndyD » Wed Nov 20, 2013 1:51 am
I have written a program called raspi2png that will take a snapshot of whatever is displayed on the Raspberry Pi screen. You will need to compile it yourself! It should run on any of the Linux derived operating systems.

 

by Takenover83 » Wed Nov 20, 2013 5:24 pm
I am trying to build a script to auto increment filename and capture. After googling I pieced this together. Likely not the best way to go about it. Anyone have a better way.
……

 

,於是乎豁然開朗!!仔細閱讀後,依樣畫葫蘆︰

# ※ 將之命名為 raspimovie

#!/bin/bash

count=1000
while [ count -ne 1500 ] ; do      count=`exprcount + 1`   
    raspi2png -h 480 -w 640 -p ~/screens/{count:1}.png     done </pre>    <span style="color: #666699;">接著取得</span>  <span style="color: #666699;"><a style="color: #666699;" href="https://github.com/AndrewFromMelbourne/raspi2png">AndrewFromMelbourne/raspi2png</a></span>  <span style="color: #808080;">raspi2png</span>  <span style="color: #808080;">Utility to take a snapshot of the raspberry pi screen and save it as a PNG file</span>  <span style="color: #808080;">raspi2png -h</span> <span style="color: #808080;"> raspi2png: option requires an argument -- 'h'</span> <span style="color: #808080;"> Usage: raspi2png [--pngname name] [--width <width>] [--height <height>] [--compression <level>] [--delay <delay>] [--display <number>] [--stdout] [--help]</span>  <span style="color: #808080;">--pngname,-p - name of png file to create (default is snapshot.png)</span> <span style="color: #808080;"> --height,-h - image height (default is screen height)</span> <span style="color: #808080;"> --width,-w - image width (default is screen width)</span> <span style="color: #808080;"> --compression,-c - PNG compression level (0 - 9)</span> <span style="color: #808080;"> --delay,-d - delay in seconds (default 0)</span> <span style="color: #808080;"> --display,-D - Raspberry Pi display number (default 0)</span> <span style="color: #808080;"> --stdout,-s - write file to stdout</span> <span style="color: #808080;"> --help,-H - print this usage information</span>     <span style="color: #666699;">又思何不做成『影片』耶??!!</span>  <span style="color: #666699;">終於借著</span>  <img class="alignnone size-full wp-image-48539" src="http://www.freesandal.org/wp-content/uploads/ffmpeg-logo.png" alt="ffmpeg-logo" width="396" height="100" /> <div id="pagepath" class="noprint"> <h1><span style="font-size: 14pt; color: #808080;"><a class="pathentry" style="color: #808080;" title="View Create a video slideshow from images" href="https://trac.ffmpeg.org/wiki/Create%20a%20video%20slideshow%20from%20images">wiki:Create a video slideshow from images</a></span></h1> </div> <h2 id="Framerates"><span style="color: #808080;">Frame rates</span></h2> <span style="color: #808080;">Create a video (using the encoder <tt>libx264</tt>) from series of numerically sequential images such as <tt>img001.png</tt>, <tt>img002.png</tt>, <tt>img003.png</tt>, etc.</span> <div class="wikipage">  <span style="color: #808080;"><strong>Important:</strong> All images in a series need to be the same size and format.</span>  </div> <span style="color: #808080;">You can specify two frame rates:</span> <ul> 	<li><span style="color: #808080;">The rate according to which the images are read, by setting <tt>-framerate</tt> before <tt>-i</tt>. The default for reading input is <tt>-framerate 25</tt> which will be set if no <tt>-framerate</tt> is specified.</span></li> 	<li><span style="color: #808080;">The output frame rate for the video stream by setting <tt>-r</tt> after <tt>-i</tt> or by using the <tt>fps</tt> filter. If you want the input and output frame rates to be the same, then just declare an input <tt>-framerate</tt> and the output will inherit the same value.</span></li> </ul> <span style="color: #808080;">By using a separate frame rate for the input and output you can control the duration at which each input is displayed and tell <tt>ffmpeg</tt> the frame rate you want for the output file. If the input <tt>-framerate</tt> is lower than the output <tt>-r</tt> then <tt>ffmpeg</tt> will duplicate frames to reach your desired output frame rate. If the input <tt>-framerate</tt> is higher than the output <tt>-r</tt> then <tt>ffmpeg</tt> will drop frames to reach your desired output frame rate.</span>  <span style="color: #808080;">In this example each image will have a duration of 5 seconds (the inverse of 1/5 frames per second). The video stream will have a frame rate of 30 fps by duplicating the frames accordingly:</span> <pre class="wiki">ffmpeg -framerate 1/5 -i img%03d.png -c:v libx264 -r 30 -pix_fmt yuv420p out.mp4 </pre>    <span style="color: #666699;">以及</span>  <img class="alignnone size-full wp-image-48541" src="http://www.freesandal.org/wp-content/uploads/openlogo-50.png" alt="openlogo-50" width="50" height="61" /> <div id="header"> <ul id="pagelocation"> 	<li><span style="color: #808080;"><a style="color: #808080;" href="https://wiki.debian.org/ffmpeg">ffmpeg</a></span></li> </ul> </div> <div id="page" dir="ltr" lang="en"> <div id="content" dir="ltr" lang="en">  <hr /> <span style="color: #808080;"><span id="line-5" class="anchor"></span><small><a style="color: #808080;" href="https://wiki.debian.org/DebianWiki/EditorGuide#translation">Translation(s)</a>: English - <a style="color: #808080;" href="https://wiki.debian.org/fr/ffmpeg">French</a> </small> <span id="line-6" class="anchor"></span></span>   <hr /> <span style="color: #808080;"><big>FFmpeg/Libav</big> is a suite of open source software in command line that permit to manage audio or video streams. With FFmpeg/Libav, we can make recordings, playings, making corrections with filters, or transcode media from a format to an other. <span id="line-9" class="anchor"></span><span id="line-10" class="anchor"></span></span> <span style="color: #808080;">Libav is a fork of FFmpeg that we can find in the Debian repositories. If you want to use ffmpeg, you will juste need to change the word "avconv" to "ffmpeg" in the different commands lines, the rest stay the same.</span>  </div> </div> <span style="color: #666699;">種種資訊︰</span> <pre class="lang:default decode:true ">pi@retropie:~/raspi2png ls
LICENSE  Makefile  raspi2png  raspi2png.c  README.md

pi@retropie:~/raspi2png sudo cp raspi2png /usr/local/bin/ pi@retropie:~/raspi2png cd
pi@retropie:~ mkdir screens pi@retropie:~ nano raspimovie
pi@retropie:~ chmod +x raspimovie  pi@retropie:~ ./raspimovie 

pi@retropie:~ cd screens/ pi@retropie:~/screens avconv -framerate 10 -i %03d.png -c:v libx264 -r 30 -pix_fmt yuv420p out.mp4


 

完成了︰